![]() The fountain helps your hero recover 20 stress and 12 HP! The altar rids a hero of a negative quirk! You open the decorative urn and receive treasures! The confession booth helps your hero recover -30 stress! The hero receives a +20% damage bonus until next camp instead. The altar of light empowers your hero with a +30% damage bonus until next camp! You find gold or gems (x2) on the alchemy table! The necromancer is easy and the prophet isn’t too difficult with a good party composition. Most monsters are of the unholy type and are very resistant to bleed damage, but vulnerable to blight damage. I usually select them when I need an easy week to recuperate. Also, it might just be me, but it seems like I take a lot more damage in the Cove than I do elsewhere (Again, I don't have too much experience, but after those couple of missions I was not excited to head back in.I like the ruins. It's certainly doable, but the other areas off much less resistance and seem to have just as many goodies lying around (Better actually, since I have so many damn Crests lying around). The Crushers make me cry a little, and I haven't even seen some of the other big guys yet (On account of not going into the Cove much). The Deep Stingers are a pain, especially with their high stun chance. ![]() Which also wouldn't be such a big deal if there weren't Shamans running around, which are the only basic enemies in the game (Off the top of my head) which can heal their allies. Geez, where to start? The Guardians, even at low levels, have a ton of health and protection, which might not be so big an issue if they couldn't guard others. ![]() I don't feel it's harder than the others, although I do always bring a plague doctor for that area. Originally posted by Redalion:Curious why you feel the Cove is the hardest area.
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